Rate_of_fire
 


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rate of fire
i tried setting some weapons with a more correct rate of fire (bar or 30cal is way to fast) but it seems whatever number i use the rate of fire (in weapons\..\burst\rate_of_fire) remains the same. is this something we cant change or i ...

sound mod
dont try to slow it in the weapons\\...burst\rate_of_fire file because it has nothing to do with the sound issue. sound and firing "bullets" are two separate issues in this game.) - the weapon sounds are tested but without the shark ...

mnmnnmnm
rate_of_fire – 升級開火速度 drone_spotting – 僅用於過場真難懂(以蓋特炮為例--初始為零級) continuousfireone = 2 升級所需射擊次數(打2次升第一級) continuousfiretwo = 6 升級所需射擊次數(打6次升第二級) continuousfirecoast = 1000 停止射擊後 ...

мы, маньяки — народ безобидный...
http://en.wikipedia.org/wiki/rate_of_fire http://en.wikipedia.org/wiki/mosin-nagant_1891/30 http://en.wikipedia.org/wiki/interceptor_body_armor http://en.wikipedia.org/wiki/dyneema http://en.wikipedia.org/wiki/bulletproof_vest ...

ccg mod 教程
有下列升级类型 damage - 升级杀伤力 range - 攻击攻击距离 rate_of_fire – 升级开火速度 ; 百分比是改变的幅度。damage 200%表示杀伤力加倍. continuous_fire注解. 连续开火增强,如盖特炮gattling cannons。必须加入下列代码 ...

ccg mod 教程
rate_of_fire – 升级开火速度 ; 百分比是改变的幅度。damage 200%表示杀伤力加倍. continuous_fire注解. 连续开火增强,如盖特炮gattling cannons。必须加入下列代码. continuousfireone = number ; continuous_fire_mean升级所需射击次数 ...

[rgdedit scripts] weapon tweaks
... gamedata["weapon_bag"]["burst"]["rate_of_fire"]["min"] *1.25 -whenotheris gamedata["weapon_bag"]["burst"]["can_burst"]=true ; better burst while moving -scale gamedata["weapon_bag"]["moving"]["burst_multiplier"] *1.25 -whenotheris ...

paar evoker formeln + beispiele *wallofmath* :p
rate_of_fire=1 <- da blitzhagel aller einer sekunde tickt em=0,4 dm=1,1 cc=0208 cm=7,6 sm=2937 was können wir vereinfachen: base_damage=120 --> immer gleich also 1 rate_of_fire=1 --> naja immer gleich also 1 ^^ em=0,4 dm=1,1 cc=0208 ...









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